GoTravSpeed

Changelog

Updates and new features on GoTravSpeed.

Faster map tooltips

  • Map hover tooltips (village and oasis info) load much faster when you pan or zoom the map.
  • Already-loaded tiles are skipped on the next request, so moving around the same area feels snappier.
  • Map tile images also render faster on first load of a new area (village icons are loaded in one batch).

Village wall visuals

  • The village center wall (slot 40) now uses the current Travian layout for empty and built walls.
  • Built walls show separate bottom and top layers with level badges, tribe styling and updated click/hover shapes.
  • Works for every tribe wall: Roman, Teuton, Gaul, Egyptian and Hun.

Build costs — add resources from hero

  • On building upgrade and construction pages, resource costs you cannot cover are highlighted with a light red background.
  • If your hero carries resource crates for a missing type, click that cost icon to open the hero transfer dialog.
  • The dialog is pre-filled with the amounts needed to build (capped by what the hero actually has and free storage).
  • If several resources are missing, one click fills all of them; types with no crates on the hero stay non-clickable.

Daily Quests redesign

  • Daily Quests are rebuilt for short rounds: five tasks each day, the same set for everyone that day.
  • Progress resets every 24 hours. Claim rewards manually — unclaimed rewards are lost on reset.
  • Rewards include production boosts (random resource), PLUS time, hero gear, adventures, culture points, hero XP and gold.
  • Complete all five tasks for a 5-gold chest. Login streaks grant extra gold at 3, 7 and 10 days (5 / 15 / 20).
  • Open Daily Quests from the top bar; a badge shows when rewards are ready to collect.

Tasks — Collect all

  • On the Tasks page you can claim every ready reward with one Collect all button.
  • Individual Collect buttons still work if you prefer to claim rewards one by one.
  • Collect all also claims stacked thresholds for the same task, so you do not have to click through each level.

T4 dual worlds & weekly launches

  • Two T4 worlds run in parallel on the same speed, so a new server opens every Saturday at 08:00 GMT.
  • Each round lasts 14 days: artifacts on day 7, WW plans on Friday (day 13), finish and restart on Saturday (day 14).
  • Portal countdown shows the next Saturday 08:00 GMT launch on the home page and server list.
  • Server cards show a live countdown when a world has not started yet.

Hospital

  • When this village has a Hospital, 40% of battle losses from its troops return as wounded (excluding siege, settlers, administrators and heroes).
  • Healing costs the same resources as training but takes half the time.
  • Wounded troops not in the healing queue decay by 10% per day.

Mine Expansion

  • Can only be built in non-capital villages.
  • Raises the maximum resource field level beyond the usual cap.
  • At level 20: +6 to the field cap (up to field level 16).

Architect’s Office

  • Each level reduces building upgrade costs in that village by 1%.
  • At level 20, building upgrades cost 20% less.

Quartermaster’s Depot

  • Each level increases warehouse, granary, great warehouse and great granary capacity in that village by 1.5%.
  • At level 20, storage capacity is 30% higher.

Multi-tribe play

  • Multi-tribe play is fully enabled. One account can own villages of different tribes.
  • When you conquer a village, it keeps its original tribe — walls, troops and tribe buildings stay with that village.
  • When you settle with settlers, you can found a new village as another tribe.
  • Mix strategies across your empire: different tribes, troop compositions and buildings on one account.